ABOUT THE COMIC:
Well, what can I say? Spritescape Fantasy is a sprite-based webcomic of the fantasy/adventure variety. There’s swords and spells and magical races, the whole fantasy dealio. There’s romance too, and light-hearted humor. There’s some drama and conflict as well.
So what’s the catch? Where’s the inspiration?
I grew up during a period when 16-bit RPGs were the proverbial bee’s knees; classics like Chrono Trigger, Final Fantasy, Secret of Mana, and numerous others opened up portals to distant worlds that would suck us in and spit us out seemingly hours later. There’s something to be said about the graphics in these games; crude by modern standards, but I’ve always maintained that they capture the imagination in ways that photo-realistic polygons never could.
Don’t mistake me for a console junkie though; I also spent obscene amounts of time playing computer RPGs like Fallout, Deus Ex, Baldur’s Gate, Planescape: Torment, and more. If there’s one thing I learned from all these games, it’s the importance of executing stories through memorable characters with their own nuances. When all’s said and done, it’s the colorful personalities that made you cheer, laugh, and cry that stick with you long after you leave the computer.
In essence, Spritescape pays homage to these classic RPGs of bygone days. It’s exactly the kind of story I’d like to tell if I were given reign over an oldschool RPG of my own, presented to you in a comic format. Spritescape is not based off of an existing franchise; rather, it draws inspiration from various JRPGs, CRPGs, pen-and-paper RPGs, and MMORPGs that I’ve enjoyed in the past, and continue to enjoy to this day.
At least, that’s what I like to tell people to make it seem deeper than it actually is. In reality, it’s mostly just a fantasy webcomic with retro graphics. Does it really need to be anything more than that?
ABOUT THE AUTHOR:
I’m a 24-year old Asian-american guy with a debilitating penchant for procrastination. I launched Spritescape during my junior year in high school and have worked on it sporadically since.
That’s right. 6 years on the web and I’ve gotten nowhere.